throughhellfire: [ ᴛʜʀᴏᴜɢʜʜᴇʟʟғɪʀᴇ ] do not take (Default)
ᴅ ᴊ ᴀ ɴ ɢ ᴏ . ғ ʀ ᴇ ᴇ ᴍ ᴀ ɴ ([personal profile] throughhellfire) wrote2013-07-07 04:34 pm

app for ryansgulch


☞ Player Information;
Name: Rae
Player Journal: [personal profile] raebeam
Age: 24
Contact: throughflyeyes @ aim | cannibalartist @ plurk
Other characters currently played at Ryan's Gulch: N/A

☞ Character Information;
Character Name: Django Freeman
Canon: Django Unchained
OU or AU?: OU
Canon point: Post-film.

Setting: Django is taken from a period in US History two years before the Civil War. The country is in turmoil over many things including the role of African American men and women in society. The United States has not yet been capitalized and, for the most part, remains a rich man's world lifted up on the backs of farmers and laborers.

History: Django was born circa the late 1820s. Not much is offered of his early years, but it is indicated that he spent several years (possibly his entire life) living on the Carrucan plantation where he worked outdoors. It was there that he met a house-slave by the name of Broomhilda von Shaft who he fell in love with and later married. Life in such a time, however, was not so simple, as the Carrucan household considered marriage between slaves to be forbidden. The overseers of the plantation tormented the couple, taking the brunt of it out on Broomhilda, while Django was beaten and otherwise rendered helpless. As this union was not something neither Broomhilda nor Django found negotiable nor could they stand any longer watching the violations of each other, they decided to flee the plantation one day. Their efforts were sabotaged and both were recaptured. As punishment, the elder Carrucan had Django and Broomhilda sold separately at a Mississippi slave auction.

Django was sold to two brothers by the name of Speck in Mississippi. As they marched their purchases from the auction late one evening through the Texas wilderness, their company crossed with that of the former mobile dentist Dr. King Schultz. Schultz converses with the brothers Speck, informing them that he is looking for information on the overseers at the Carrucan plantation and that he believes one of the slaves they purchased may have spent some time there and have some information that he needs. Django, unsure as to whether he wants to be involved, does not immediately speak up. An opportunity to escape his chains and be rid of the brothers eventually brings him around hesitantly. The Speck brothers object to not only the proposition for a sale by Schultz, but Schultz speaking to Django as an equal. Django himself does not foresee the events that follow: the execution of the Speck brothers and the liberation of the company of slaves he has been traveling with. It's more than a glimmer of hope, it's the beginning to an awakening.

Schultz and Django make an arrangement: for Django's assistance in locating the overseers of the Carrucan plantation (men wanted for murder), he will give Django his freedom, money and a horse. After fulfilling the arrangement, Schultz becomes invested in Django's plight to be reunited with his wife and agrees to help track her down and help secure her liberty too. Going along with Schultz' method of planning (which is extremely long-winded and not as direct as Django would care for), the two men spend the winter together working as partners and splitting the profits they make from tracking and killing bounty. At the end of the winter they come down from the mountain and make their way to Greenville, Mississippi where Django and Broomhilda were first sold. A look at the records lead them to Calvin Candy, owner of the fourth largest plantation in Mississippi.

The particular series of events that lead to the reunion of Django and Broomhilda can be found here.


Personality: Django never speaks more than he needs to get the message across: he allows his actions often speak louder than his words. Both words and written language are a luxury that he has only recently become exposed to. He's always been able to speak, but brutal and unforgiving circumstances rendered him helpless and voiceless for most of his life: a slave apparently is only to speak when spoken to or when no one is around to hear it. Upon breaking his chains, he has come to realize that he does have a voice and the rights and ability to use it to convey his opinions, but not necessarily his feelings. Upon first impression, one is likely to find him cool and quiet as if favorable to keeping a distance between others and himself.

To those that earn his trust and allegiance, he's fiercely loyal. There's a streak of smugness to his demeanor and he's quick with a wise-crack or a joke if in the right spirits. If one who has earned his trust is compromised, whether through a simple slight or actual physical harm, he will insert himself into the situation on the offense without a second thought. His concern at that point is not for himself, but for the person he is protecting or assisting. When it comes to his own troubles, Django does not seek help or expect others to do the same as he may do for them. He prefers to help himself and keep his problems under wraps.

For all his reservations to show them, Django's emotions can easily go from completely muted to the extreme. Containing himself comes with great difficulty as does patience. He has left the idea of restraint far behind him. Patience is a lesson he has picked up from his partnership with Schultz, but overall it is something that he must work at, not something that comes natural to him. If he is truly invested in something, his drive will take him to the ends of the earth to see it through contrary to whatever the popular opinion or even logic might be. He makes his choices with confidence and sometimes his plans of action are quite rash. He can be classified as short-tempered and impulsive despite his passionate nature there aren't many causes that he will pledge his allegiance to outside of personal attachments.

In realizing his freedom, Django has discovered that he has a definitive sense of right and wrong. Anything that deviates from what he perceives to be right, he has no problem speaking out against it, but that doesn't mean he's in on the fight. He does not naturally feel a calling to save individuals out of duty or that he owes anyone anything in particular, that they've suffered through the same plight, etc. It's his right and he will contribute to a cause as he sees fit, not out of duty. He's still a man that knows his worth and that his services can be bought for money, not sentiment. Just because something feels right or wrong at the particular time, however, does not mean that he can forsee all the consequences . While there is plenty of wrong-doing and mistreatment in the world, he might only be inclined to help others if they are otherwise helpless and it happens to be the right place at the right time.

Abilities:
✖ Expert Shot - Django knows his way around weapons, pistols and rifles alike. While currently this knowledge is currently limited to weapons of his own time, he is a quick learner. If a weapon, guns in particular, is true to its roots, he will undoubtedly be able to figure it out before long. A full winter of practice for the execution of his revenge has made him efficient at both short-range and long-range shots.
✖ Physical Endurance - Years of torment and physical labor have toned Django's body. He has been forced to function in environments of extreme heat or extreme cold (as shown in the opening sequence where the purchased slaves are forced to walk barefoot through both the desert and through snowy terrain). He endures silently, keeping his pain and other tribulations to himself as best he can.
✖ Survival Skills - Whatever is required to survive, Django will abide. It may not be easy decisions or the prettiest of circumstances, but his life has prepared him to make difficult calls if needed to get him and those he needs to protect out of harm's way.
✖ Bounty Hunter - Hunting the most cunning of all prey: men. From picking up a trail to the task of actually executing his prey, Django is a capable hunter. He works alone and, at this point, for cash reward only, taking bounties dead or alive. He will not kill children.
✖ Business Sense - He's no CEO, but Django is capable of deal-making and talking his way both in and out of situations that may benefit him if he is searching for information or other such opportunities. He is not above lying, stealing or murder if it means achieving what he needs to accomplish. He's familiar with playing a role or otherwise assuming a persona if needed.

How did your character arrive in Rapture? Opting for the "teleportation plasmid gone awry" option. While going about his daily life with Broomhilda, he will be pulled from his setting and brought to Rapture.

Why are you choosing to continue your character's development here from another RP? I believe the Rapture setting could be interesting to throw a character from a different century into a city: Django is all about survival. The setting itself has many parallels to the time period he is from and while I do hope to handle that responsibly, to me he is an interesting case that Rapture might cater to. If a man such as Andrew Ryan speaks of a man being entitled to his own sweat, that is an idea that might appeal to him or at least make Django think. He could capitalize on making a living in Rapture, finding people (parties wanted for questioning in the Ryan/Fontaine feud, girls gone missing or relocated to the orphanages in Rapture, etc.).

Network sample:
[ At first the feed is blank, a shot of tiled floor and the tips of some very dusty boots. It's still for several moments, some fidgeting involved as the camera is turned from side-to-side slightly, then suddenly it rotates up to reveal pants, a vest, then the face of a man with a stern, scarred face and a furrowed brow. Crowning the top of his head is a cowboy hat. The contrast is almost laughable and, seeming to sense this, he removes the hat. There's a long stare into the camera, assessing the unfamiliar surface of the lens and the clicks and whirrs that emit from the device.

Now he seems to understand this is the appropriate area for him to focus and that now he is no longer alone. The lack of company in a physical sense is slightly unnerving, but he can feel them all the same.
]

Hello.

[ Short. Uncompromising. A bit cold, but a greeting all the same. ]

Whoever you are, whatever you're waiting for? We need to talk face-to-face.

[ The terms are non-negotiable and he makes sure that's the case by ending the feed. ]

Log sample:

Something is wrong-- no. Plenty is wrong. He's never seen this place, nothing like any of the things that make it a place. And her-- where was she? How could they have gotten separated? Is she safe?

The city, or the closest word he can thing to associate with this particular hell, with all its tall buildings and garish rays of colored moonlight make day and night indistinguishable. It has only been a moment since he has been standing beside Hildi, walking with her truly. He remembers the shine of the sun in her eyes, the healthy glow of her healing skin and--

"Hey, hoss, watch where you're walking!"

A bad dream tears him from reality. The term itself earns the back of the man's head a long and scrutinizing stare. He's on the offensive, standing with his arms spread as if ready to draw or strike. This deters most, women and men shrieking and running in every which direction. Some remain unfazed, passing by as they mutter things beneath their breath or jostle him in their haste. What finally snaps him out of his static position is something much to his disbelief. A man with a wicked grin and a spark between his fingers. Before he can even draw he feels the pain of the tingle, then darkness.

When he comes to he finds the setting to be different yet again. There's panic at first, seeing the world underwater but once he realizes he is still, in fact, breathing and there isn't a drop of water in sight, logic kicks in. In the distance he can see a faint light, another room no...a section of a city teeming with people.

It's stunning, the pace that these people move at with no particular directive at all and how he can watch without being acknowledged. They seem to be in some kind of hurry and yet he can't detect any kind of threat. The ghost of a crackle surges through him again and he winces, checking his side and finding his pistol to be gone. He frowns, his assessment returning to his current surroundings in his moment alone.

From just the right angle and the sheen, he can tell that it's glass tubes that keep the water out of the city. It's more water than he could ever imagine, more than he ever wanted to. Slowly he moves closer to the boundary and stares past the strange lights and out into the abyss of the sea. A school of fish pass by in a flash, sightly starting but confirming of what his mind refuses to allow him to believe. Slowly, mustering up the courage to follow through on his impulse, he places his hand on the glass and recoils immediately. The surface is cool, but more accurately it's there. This is no dream or product of his imagination. It's a physical place.

He is very much here and very much alone once again.


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